Tuesday 12 September 2017

Mini Guns - Version 1.0.04 Patch Notes

Missions
Introduction Missions! Brand new and exciting single player content divided into mission packs. Each Faction will have 2 packs of 5 missions available with this update and we plan on adding more with future ones!
- Learn about advanced mechanics
- Defeat challenging opponents
- Follow an exciting storyline
- Get rewarded with gold and exclusive Minis

Honor Perks
- Total revamp of the Alliance Honor system. Honor is now a currency that you accumulate by winning Team Battles and can be spent by Officiers (Captain and Lieutenants) to unlock cool perks for the Alliance!

Emojis Packs
- 3 New Emojis have been added for each Faction and are now available in the Emojis Packs!

Strongbox
- Now come in different rarities up to the Epic and Legendary Strongboxes!

UI
- Reskinned the theme of the UI in the game for a lighter feel http://imgur.com/dQPcyYw
- Side buttons in the main menu are now drop down lists
- Added preview videos of Minis when you unlock a new one so you can see what they do
- Merged 1v1 and 2v2 buttons for faster queues
- Added a preview of what your teamate is playing in 2v2 so you can strategically plan your next moves
- Alliance Friendly Battle and Team Battle are now grouped under the VS tab
- Added new types of target reticles for better bombing placement
- Added different types of replays in the featured section
- Added a trait for Minis with Fly Passes (like Jet and Warthog)

Minis
Removed AP cost difference between all Republic and Dominion Minis that cost 5 or lower and replaced it with hp/dmg difference
- Drastically increased speed, run speed, aim speed and reload speed of all Minis.
- Bunkers: Increased damage from 15 to 20, reload from 4 sec to 3 sec
- Base: Increased fire time from 0.4 sec to 0.5 sec, damage from 80 to 100
- Mortar: Reduced damage vs tanks from 75 to 25%
- Assault: Reduced fire time from 0.2 sec to 0.15 sec, reduced damage from 30 to 20
- Photon Trooper: Reduced aim time from 1.5 sec to 1.2 sec
- Mechanic: Reduced damage vs buildings from 75% to 50%
- Paratrooper: Reduced damage vs light infantry from 100% to 75%, increased damage vs trucks from 75% to 100%
- Blaster: Reduced cost from 5 to 3
- Tank Buster Cannon: Increased cost from 4 to 5, increased upkeep from 12 to 15
- Howitzer: Cost reduced from 5 to 4, increased upkeep from 8 to 12, aim time reduced from 1 sec to 0.75 sec, reload time reduced from 5 sec to 3.5 sec, range increased from 18-37 to 18-43, damage increased from 500 to 600
- Tank Buster Truck: Increased range from 15m to 19m
- Hybrid Tank: Increased cost from 7 to 8
- Sonic Tank: Increased range from 23m to 25m, increased projectile lifetime from 1.2 sec to 1.5 sec
- Attack Helicopter: Increased fire time from 0.5 sec to 0.8 sec, reduced damage from 225 to 200
- Transport Helicopter: Reduced damage vs truck from 100% to 75%
- Typhoon: Increased missile fire time from 0.5 sec to 0.8 sec
- Jet: Reduced gun angle from 90 to 45, increased missile damage from 200 to 240
- Warthog: Increased gun damage from 40 to 60, reduced gun angle from 90 to 45, reduced cost from 8 to 7, increased Fly Passes to 3
- Standard Base: Increased fire time from 0.4 sec to 0.5 sec, damage from 80 to 100
- Fire Base: Increased damage from 30 to 100
- Attack Trooper: Reduced fire time from 0.2 sec to 0.15 sec, reduced damage from 36 to 24
- Laser Trooper: Reduced aim time from 1.5 sec to 1.2 sec
- Engineer: Reduced damage vs buildings from 75% to 50%
- Heavy Infantry: Reduced cost from 5 to 3
- Pyroblaster:Reduced cost from 4 to 3, increasd damage from 24 to 64, increasd projectile lifetime from 1.5 sec to 2 sec
- Heavy Mortar: Cost reduced from 5 to 4, increased upkeep from 8 to 12, aim time reduced from 1 sec to 0.75 sec, reload time reduced from 5 sec to 3.5 sec, range increased from 18-37 to 18-43, damage increased from 500 to 600
- Mecha-Soldier: Reduced hp from 1200 to 1000, removed plane targeting
- Cannon Truck: Increased range from 15m to 19m
- Dual-Tech Tank: Increased cost from 8 to 9
- Soundwave Tank: Increased range from 23m to 25m, increased projectile lifetime from 1.2 sec to 1.5 sec
- Command Tank: Increased damage from 300 to 420, reduced cost from 9 to 8
- Laser Tank: Doesn't target light infantry anymore, higher priority on buildings
- Rocket Helicopter: Increased fire time from 0.5 sec to 0.8 sec, reduced damage from 180 to 160
- Hunter: Reduced machine gun attack angle from 90 to 45, increased missile damage from 240 to 288 (after AP rebalance)

Other
- Improved matchmaking to get fairer matches
- Improved quality detection when first playing the game
- Full round of optimization for better performance on lower-end devices
- Changed the Army slots to have 4 unlocked at the beginning of a match. Slots 5 to 8 unlock 20 seconds after each other
- Rebalanced points required between leagues
- Removed pack cost and Mini quantity increase with leagues
- Changed Sudden Death so that players have 2AP + 2 per remaining bunker

Bugs
- Fixed a bug where some players had "Sharing is Caring" and "Hoarder" achievements come back all the time
- Fixed a bug where featured replays would always be shown as new
- Fixed a bug where certain featured packs had the "Open another" option
- Fixed an issue where players could select a name with special characters which could cause additional issues
- Fixed multiple issues where players where unable to load the game properly
- Fixed multiple crashes that occurred during matches
- Fixed multiple glitches with Mini animations

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