Thursday 2 November 2017

Mini Guns - Version 1.0.11 Release Notes

Here's the changelog for our latest Mini Guns update. This one is a bit smaller as we have some big things to announce fairly Soon (TM)

New VIP Features
Additional Army slots and Faction specific queues are now available to our VIP members! We are also changing from a weekly to a monthly subscription plan (players on auto-renewable subscriptions on mobile will be able to keep using current plan)

Mini Unlock Rebalance
- Many Minis have had their unlock requirements lowered to make progression faster for everyone!
- Command Base: Reduced Base level requirement from 10 to 7
- Photon Base: Reduced Tank Buster Base level requirement from 15 to 10
- Assault: Reduced Soldier level requirement from 10 to 7
- Photon Trooper: Reduced Heavy Machine Gun level requirement from 7 to 5
- APC: Reduced Turret Truck level requirement from 10 to 7
- Typhoon: Reduced Attack Helicopter level requirement from 7 to 5
- Fire Base: Reduced Standard Base level requirement from 10 to 7
- Laser Base: Reduced Anti-Vehicle Base level requirement from 15 to 10
- Attack Trooper: Reduced Infantry level requirement from 15 to 7
- Hover Truck: Reduced Anti-Air Truck level requirement from 15 to 10
- Mine Layer: Reduced Cannon Truck level requirement from 7 to 5
- Drone: Reduced Shredder level requirement from 15 to 10

UI
Match Settings are now in a sub-panel in the main HUD

Minis
- Soldier Base: Increased reload time from 4sec to 6sec
- Sniper Base: Increased aim time from 0.65sec to 0.8sec and reload time from 3sec to 3.7sec
- Heavy Machine Gun / Stationnary Gunner: Reduced cost from 3 to 2
- Mortar: Reduced cost from 3 to 2
- Assault / Attack Trooper: Increased damage from 30 to 40, health from 300 to 400
- Sniper: Increased upkeep from 8 to 12, reduced stealth from 50 to 30
- Commando: Increased gun damage from 25 to 30
- Engineer/Mechanic: Increased healing from 50 to 75
- Mecha-Soldier: Reduced cost from 6 to 5, increased missile firetime from 0.2sec to 0.4sec, increased damage from 75 to 150
- APC: Reduced upkeep from 24 to 20
- Sonic Tank / Soundwave Tank: Increased health from 1200 to 1500
- Rocket Siege Tank: Increased health from 800 to 1000, doesn't target light infantry anymore
- Transport Helicopter: Reduced upkeep from 20 to 16

Other
- Rebalanced Score values in earlier ranks (all current scores will be adjusted to new system)

Bugs
- Fixed multiple display issues
- Fixed some low-occurrence crashes

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